![]() ![]() MacOS has only been tested with GitHub automated CI builds, so although it compiles just fine, I have not been able to truly test it. Linux, BSD, Haiku OS and Mac OS will need to be manually compiled. Homepage with addons, changelog and compiled Windows releases -> Haiku OS 32/64-bit, x86 architecture (console-only GUI not supported) MacOS 64-bit, x86 architecture (tested with Github CI builds only) BSD 32/64-bit, x86 and ARM architectures Linux 32/64-bit, x86 and ARM architectures Doom 1 / The Ultimate Doom/ Doom 2 / Final Doom Improved internationalization support, along with a nearly complete Russian locale translation file included Integration of previous versions of Oblige to offer increased variety in level layouts and composition Option to save an animated GIF of the level building process Ability to compile without a graphical interface for server/headless environments if desired First-run tutorial for users not accustomed to the program or its interface Migration from Lua to LuaJIT for greatly improved build speeds Optional PK3/ZIP compression of generated WADs "Surprise Me" option for randomization of selected settings Ability to support Vanilla Doom and its engine limits by using the bundled SLUMP map generator Improved RNG with 64-bit seed lengths and the ability to use arbitrary strings as seeds UDMF map output option for ports that support it GUI overhaul: Sliders, checkboxes, top bar menu, and theming are now built in It originated as a merge of Oblige 7.70 and the community content pack known as ObAddon, but since then has greatly expanded in scope. ![]() Of the shortcut buttons (Doom, Mods, Pwads).OBSIDIAN is a community continuation of OBLIGE Level Maker, originally by Andrew Apted. Fixed a bug where loading a new SourcePort wouldn't update the hover-over hints for the DIRs ![]() Refer to the Doom Command line option list for more info : You'll have to close the program, delete the fileĭoom_Commands.ini, and let it be recreated the next time it starts up to see this change. Added Doom Commands "Episode" and "Class". Doom Commands added starting with a '+' (IE - Console commands for the SourcePort) no longer add Clear Prefab changed from Ctrl-X to Ctrl-Space. 1.0 - Delete file from Prefab shortcut changed from Del to Shift-Del. I'd appreciate promoting this via social media etc. This release does not include hookers & blow you must provide those yourself. Loading the ZDL config is an *optional* second step and can be cancelled without messing up the ZDL file having loaded.Īfter Importing the ZDL the Prefab and Prefab list must be saved to be reflected in the list.Īt long last. If the name of the SourcePort in DMM is named the same as in ZDL, then it'll automatically switch to that SourcePort. It will prompt this immediately after loading the ZDL file. Unless you mean just combining the maps of each hub into one, which I guess you could do, though you'd potentially have issues like enemies continuing to path towards you while you're in another area and clumping up, and you'd have to do something about those. This will also allow the user to import the ZDL config data for the IWAD and SourcePort associated with the ZDL file. Hexen without hubs is like Symphony of the Night without the Metroidvania stuff, you'd be gutting the game of what makes it special. Fixed a bug where the program would prompt you to delete a file after hitting remove file from Prefab even if the current Prefab was empty. Now it won't even try which is even better. It couldn't load that, so it did nothing, which made it ultimately harmless. Fixed a bug where loading the Prefab selected would happen even if it was set to the default text of "(Prefab Name)". Hakros Doom Launcher by Hakros Interactive Hi everyone I have created this application for Windows to manage all the classic DOOM games, as well HERETIC and HEXEN and to be able to launch the games using mods, addons and community maps in a comfortable and simple way. Shifted around some of the checkboxes on the Settings / Bookmarks tab for better organization. Autoload Prefab and last Prefab selected settings saved to Settings file. Added a checkbox on Settings / Bookmarks tab to Autoload the last selected Prefab on startup. Removing files from the Prefab setting saved to Settings file. Added prompt for removing files from the Prefab. Checking for duplicates setting saved to Settings file. 0.99f - Added checking for duplicates on adding files to Prefab. ![]()
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