![]() ![]() Only one enemy couldn’t be dive-bombed, and he was easily killed by dashing and striking instead. The enemy variety was good, but not enough to make me have to stop and think about how I was going to handle each fight. The air-dash strike in particular feels so incredibly similar to the flying swallow technique from Ninja Gaiden that I ended up using it and the dive-bomb for nearly every fight. None of the moves are very original, but they feel fluid and powerful. Don’t expect any groundbreaking dialogue or character development, but the comic-style cutscenes that portray everything is a huge step up from the mobile version.Ĭombat in action platformers can be kind of sub-par but Shadow Blade: Reload does an all right job here. ![]() The story is pretty standard, a tale about a young ninja Kuro who blindly follows his overzealous master against rival clans. There are seven areas, each boasting some new artwork and about fifteen minutes of play, and they are what stand between you and the final boss. The only real problem here is that there aren’t that many, around fifteen or so, and they each take less than a minute if you don’t get stuck.įortunately the story mode will take a little bit longer than that. It feels great to just react to a situation and look like a badass when you beat one of these challenges on your first try. A lot of the action in Shadow Blade can be pretty instinctual, and these trials set up some very cool sequences if you can pull them off. These are actually a blast, and a great way to kill some time after you’ve finished the story mode. ![]() Fast and to the point, these are all about racing to the finish in record time. Once you feel you’ve mastered these techniques, there is a challenge mode. ![]()
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